![]() ![]() This is due to overlap, some of the characters used in the game double for the text used in the various menus.Īlso are you nuts? The learning curve is not a cliff, it is riding a flaming bear paladin on a ballistic arc up and over the moon. As mentioned above sprites and tilesets tend to run into strange problems. ![]() With sprites, every time you try to identify a mechanic among many dwarves you end up squinting around trying to find the one with the red coat. If you see a red smily face, you will eventually just *know* that it represents a dwarf mechanic. As I once explained it ASCII is great a condensing information. I would reccomend learning without a sprite based tileset. There are a couple oddities here and there, but nothing close to game breaking (like a "pine tree" icon for the up arrow in scrolling lists). I'm using a font set called Guybrush_square_16x16.bmp in a 1280x400 window, and it's working quite well. Replacing the first might, since a spot in the font might be used for both a letter of the alphabet and to represent something else in game. Replacing the second doesn't cause any issues. The second is the set for actual game characters. The first is the "font set" of ASCII characters that the game uses to draw the environment. There are two graphic "sets" that you can use/replace. To me, it made making sense of the visuals signficantly easier. Having finally decided to conquer the learning curve (which should be called a learning cliff.) after reading this post triggered my earlier interest, IMO you should definitely go with one of the "improved" graphics versions. You recommend going for the straight old-school version or the added graphics one? (hopefully you know what I mean.) Are there any problems caused by the "improved" graphics? (apart from the shame of being a graphics whore of course) ![]()
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